UE5.4 获取颜色
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#include "Windows/AllowWindowsPlatformTypes.h" #include <windows.h> #include "Windows/HideWindowsPlatformTypes.h" #include "Math/Color.h" ... public: UFUNCTION(BlueprintCallable, Category = "LPFunction") static FColor GetMouseColor(double x, double y); ... FColor ULPFunctionLibrary::GetMouseColor(double x, double y) { HDC hdc = GetDC(NULL); COLORREF curColor = GetPixel(hdc, x, y); ReleaseDC(NULL, hdc); FColor mouseColor(GetRValue(curColor), GetGValue(curColor), GetBValue(curColor)); return mouseColor; }