UE5.4 编译低版本插件:修订间差异
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(创建页面,内容为“1. 定位到<code>D:\Program Files\Epic Games\UE_5.4\Engine\Build\BatchFiles</code>目录 2. cmd界面执行<code>RunUAT.bat BuildPlugin -TargetPlatforms=Win64 -Plugin=“D:\Program Files\Epic Games\UE_5.4\Engine\Plugins\SPCRJointDynamics\SPCRJointDynamics.uplugin” -Package=“D:\ue\compile_content”</code>”) |
无编辑摘要 |
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(未显示同一用户的1个中间版本) | |||
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2. cmd界面执行<code>RunUAT.bat BuildPlugin -TargetPlatforms=Win64 -Plugin=“D:\Program Files\Epic Games\UE_5.4\Engine\Plugins\SPCRJointDynamics\SPCRJointDynamics.uplugin” -Package=“D:\ue\compile_content”</code> | 2. cmd界面执行<code>RunUAT.bat BuildPlugin -TargetPlatforms=Win64 -Plugin=“D:\Program Files\Epic Games\UE_5.4\Engine\Plugins\SPCRJointDynamics\SPCRJointDynamics.uplugin” -Package=“D:\ue\compile_content”</code> | ||
===其余事项=== | |||
1. 设置Android SDK和NDK [https://dev.epicgames.com/documentation/zh-cn/unreal-engine/how-to-set-up-android-sdk-and-ndk-for-your-unreal-engine-development-environment] | |||
2. <code>error C4855: “/std:c++20”中已弃用通过 "[=]" 来隐式捕获 "this"</code> | |||
<code>[=]->[=, this]</code> | |||
3. <code>An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.</code> | |||
<code>UPROPERTY(BlueprintReadOnly,Category="")</code> | |||
4. | |||
[[文件:Vs-install-workloads.png]] |
2024年9月7日 (六) 18:01的最新版本
1. 定位到D:\Program Files\Epic Games\UE_5.4\Engine\Build\BatchFiles
目录
2. cmd界面执行RunUAT.bat BuildPlugin -TargetPlatforms=Win64 -Plugin=“D:\Program Files\Epic Games\UE_5.4\Engine\Plugins\SPCRJointDynamics\SPCRJointDynamics.uplugin” -Package=“D:\ue\compile_content”
其余事项
1. 设置Android SDK和NDK [1]
2. error C4855: “/std:c++20”中已弃用通过 "[=]" 来隐式捕获 "this"
[=]->[=, this]
3. An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
UPROPERTY(BlueprintReadOnly,Category="")
4.