MediaWiki API 结果
这是JSON格式的HTML实现。HTML对调试很有用,但不适合应用程序使用。
指定format参数以更改输出格式。要查看JSON格式的非HTML实现,设置format=json。
{
"batchcomplete": "",
"continue": {
"lecontinue": "20250314193311|2143",
"continue": "-||"
},
"query": {
"logevents": [
{
"logid": 2153,
"ns": 0,
"title": "\u5f00\u542fssh",
"pageid": 1753,
"logpage": 1753,
"params": {},
"type": "create",
"action": "create",
"user": "BrainBs",
"timestamp": "2025-06-03T15:35:48Z",
"comment": "\u521b\u5efa\u9875\u9762\uff0c\u5185\u5bb9\u4e3a\u201c1\u3001\u9632\u706b\u5899\u6253\u5f0022\u7aef\u53e3 2\u3001\u53ef\u9009\u529f\u80fd\u5b89\u88c5OpenSSH Server\uff0c\u5e76\u5f00\u542f\u670d\u52a1\u201d"
},
{
"logid": 2152,
"ns": 0,
"title": "\u4e0b\u8f7d\u97f3\u9891",
"pageid": 1752,
"logpage": 1752,
"params": {},
"type": "create",
"action": "create",
"user": "BrainBs",
"timestamp": "2025-06-03T15:33:46Z",
"comment": "\u521b\u5efa\u9875\u9762\uff0c\u5185\u5bb9\u4e3a\u201c\u63a7\u5236\u53f0->network<media>\u201d"
},
{
"logid": 2151,
"ns": 0,
"title": "U++ LNK2001",
"pageid": 1751,
"logpage": 1751,
"params": {},
"type": "create",
"action": "create",
"user": "BrainBs",
"timestamp": "2025-04-12T16:12:29Z",
"comment": "\u521b\u5efa\u9875\u9762\uff0c\u5185\u5bb9\u4e3a\u201c\u51fd\u6570\u672a\u5b9a\u4e49\u201d"
},
{
"logid": 2150,
"ns": 0,
"title": "UE5-\u524d\u5411\u89e3\u7b97\u548c\u540e\u5411\u89e3\u7b97",
"pageid": 1750,
"logpage": 1750,
"params": {},
"type": "create",
"action": "create",
"user": "BrainBs",
"timestamp": "2025-04-01T16:22:26Z",
"comment": "\u521b\u5efa\u9875\u9762\uff0c\u5185\u5bb9\u4e3a\u201c\u524d\u5411\u89e3\u7b97\uff08Forwards Solve\uff09\u662f\u7528\u4e8e\u901a\u8fc7\u63a7\u5236\u70b9\u3001\u53d8\u91cf\u548c\u5176\u4ed6\u7ed1\u5b9a\u5143\u7d20\u9a71\u52a8\u9aa8\u67b6\u7684\u89e3\u7b97\u65b9\u5411\u3002\u5b83\u662f\u63a7\u5236\u7ed1\u5b9a\u7684\u4e3b\u8981\u89e3\u7b97\u65b9\u5411\uff0c\u5c06\u5728Sequencer\u548c\u52a8\u753b\u84dd\u56fe\u4e2d\u4e3a\u63a7\u5236\u7ed1\u5b9a\u8bbe\u7f6e\u52a8\u753b\u65f6\u4f7f\u7528\u3002 \u9ed8\u8ba4\u60c5\u51b5\u4e0b\uff0c\u6240\u6709\u63a7\u5236\u7ed1\u5b9a\u8d44\u4ea7\u90fd\u5728\u7ed1\u5b9a\u56fe\u8868\uff08Rig Graph\uff09\u4e2d\u5305\u542b\u524d\u5411\u89e3\u7b97\uff08Forwards Solve\uff09\u8282\u70b9\u3002\u4ece\u8fd9\u4e2a\u8282\u70b9\u521b\u5efa\u7684\u903b\u8f91\u5c06\u4f5c\u4e3a\u4e00\u4e2a\u57fa\u7840\uff0c\u901a\u8fc7\u63a7\u5236\u70b9\u3001\u53d8\u91cf\u548c\u5176\u4ed6\u7ed1\u5b9a\u5143\u7d20\u5f71\u54cd\u9aa8\u2026\u201d"
},
{
"logid": 2149,
"ns": 0,
"title": "U++ OnHit\u5931\u6548",
"pageid": 1749,
"logpage": 1749,
"params": {},
"type": "create",
"action": "create",
"user": "BrainBs",
"timestamp": "2025-03-23T18:09:36Z",
"comment": "\u521b\u5efa\u9875\u9762\uff0c\u5185\u5bb9\u4e3a\u201c\u6a21\u62df\u7269\u7406+\u6a21\u62df\u751f\u6210\u547d\u4e2d\u4e8b\u4ef6\u201d"
},
{
"logid": 2148,
"ns": 0,
"title": "U++ AddDynamic\u5931\u6548",
"pageid": 1748,
"logpage": 1748,
"params": {},
"type": "create",
"action": "create",
"user": "BrainBs",
"timestamp": "2025-03-23T18:05:41Z",
"comment": "\u521b\u5efa\u9875\u9762\uff0c\u5185\u5bb9\u4e3a\u201c\u91cd\u65b0\u7f16\u8bd1\u201d"
},
{
"logid": 2147,
"ns": 0,
"title": "U++ \u52a0\u5feb\u7f16\u8bd1\u901f\u5ea6",
"pageid": 1747,
"logpage": 1747,
"params": {},
"type": "create",
"action": "create",
"user": "BrainBs",
"timestamp": "2025-03-23T18:05:04Z",
"comment": "\u521b\u5efa\u9875\u9762\uff0c\u5185\u5bb9\u4e3a\u201c C:\\Users\\XXX\\AppData\\Roaming\\Unreal Engine\\UnrealBuildTool <?xml version=\"1.0\" encoding=\"utf-8\" ?> <Configuration xmlns=\"https://www.unrealengine.com/BuildConfiguration\"> \t<BuildConfiguration> \t\t<bAllowXGE>false</bAllowXGE> \t\t<MaxParallelActions>12</MaxParallelActions> \t</BuildConfiguration> </Configuration>\u201d"
},
{
"logid": 2146,
"ns": 0,
"title": "U++ AddMovementInput\u5931\u6548",
"pageid": 1746,
"logpage": 1746,
"params": {},
"type": "create",
"action": "create",
"user": "BrainBs",
"timestamp": "2025-03-16T15:44:32Z",
"comment": "\u521b\u5efa\u9875\u9762\uff0c\u5185\u5bb9\u4e3a\u201c\u6dfb\u52a0FloatingPawnMovement\u7ec4\u4ef6\u201d"
},
{
"logid": 2145,
"ns": 0,
"title": "U++ C4430",
"pageid": 1745,
"logpage": 1745,
"params": {},
"type": "create",
"action": "create",
"user": "BrainBs",
"timestamp": "2025-03-15T18:12:07Z",
"comment": "\u521b\u5efa\u9875\u9762\uff0c\u5185\u5bb9\u4e3a\u201cinclude\u4e0d\u5168\u201d"
},
{
"logid": 2144,
"ns": 0,
"title": "U++ \u589e\u5f3a\u8f93\u5165",
"pageid": 1744,
"logpage": 1744,
"params": {},
"type": "create",
"action": "create",
"user": "BrainBs",
"timestamp": "2025-03-15T18:02:14Z",
"comment": "\u521b\u5efa\u9875\u9762\uff0c\u5185\u5bb9\u4e3a\u201c<syntaxhighlight lang=\"cpp\"> // Fill out your copyright notice in the Description page of Project Settings. #include \"IAPawnTest.h\" // Sets default values AIAPawnTest::AIAPawnTest() { \t// Set this pawn to call Tick() every frame. You can turn this off to improve performance if you don't need it. \tPrimaryActorTick.bCanEverTick = true; } // Called when the game starts or when spawned void AIAPawnTest::BeginPlay() { \tSuper::BeginPlay(); \t// \u5728\u4f60\u7684cp\u2026\u201d"
}
]
}
}